


Unlocked in blocks, it's certainly recommended to tackle them in the order they appear, and forming a coherent picture of events requires a fastidious approach to hunting out clues and suggestions these often take the form of blue ducks, with notes and documents teasing you along. In the context of exploring memories this is a perfect fit, as you enter a variety of rooms that represent memories ranging from a nursery, to a school, a playground, and then more grown-up settings such as a flight, day at the beach and a library. This is, after all, a game of isolated set-pieces. This has more storytelling depth than a lot of these games that target jump scares, but there's undoubted tension here that's cleverly brought on by restrictive lighting and ominous sound effects we certainly jumped a few times and, in general, became absorbed in the more anxious set-pieces. It's a solid concept, with the first-person perspective doing much to tap into the current craze for scary games on various platforms.
